Case 03 · Master’s project

Weet: a multi-device meeting-room service

Benchmarking, persona, use cases, flows and a prototype for a meeting platform built around one key idea: breakout rooms.

Multi-device Design course · Team project with María Jiménez Dumall and Zeus Ruiz Socas · Figma, use-case and flow diagrams

Main room with participants in a grid and controls at the bottom

6

video-call apps compared

19

features scored in the benchmark

3

key activities: create meeting, breakout rooms, sharing

3

devices: desktop, smartphone and smartwatch

01 · Context

Remote meetings that feel like the real thing

The brief was to design a multi-device service for managing meeting rooms, defining the use case of one archetype, their needs, activities, features, content and device usage.

Value proposition

Create breakout rooms to continue a meeting in smaller groups and collaborate the way you would in person.

02 · Research

What’s out there, and who we’re designing for

Comparison table of features across six video-call apps

Benchmarking

We compared Google Meet, Zoom, Microsoft Teams, Cisco Webex, GoToMeeting and Join.me against 19 features, one point per feature. Google Meet and GoToMeeting lead with 10, the rest sit between 7 and 9. All of them offer screen sharing, chat and calendar integration — the baseline for a video-call tool.

Persona: Helena González

42 years old, a software engineer who has led a multidisciplinary design and development team for eight years. She wants efficient communication with her team and a meeting environment as close to in-person as possible.

Persona profile for Helena González with motivations, needs and benefits
Scenario text next to an illustration of a person working remotely

Use scenario

Working from home, a client requests changes to a product, and Helena calls her team into an urgent video meeting to weigh the options and set deadlines.

03 · Design

Devices, activities and flows

Which devices, and why

We prioritised desktop, since most of the team works remotely at a computer, and added smartphone and smartwatch so an urgent call reaches everyone. We also explored IoT to announce the meeting and voice assistants to keep presentations flowing smoothly.

Features chosen: chat, screen and file sharing, presenter control, polls and a virtual whiteboard.

Rationale for the chosen devices: desktop, smartphone and smartwatch
Description of the activities: create meeting, breakout rooms and share screen

Three key activities

Creating a meeting, creating breakout rooms, and sharing a screen and documents. For each one we built a flow diagram, and modelled the whole thing in a use-case diagram.

04 · Solution

The desktop prototype

A Figma prototype covering the full journey: welcome, invitations sent, code entry, main room, breakout rooms and screen sharing.

05 · Wrap-up

Results and takeaways

The outcome is a desktop prototype. One pending step we identified as essential is confirming with users that the relationship between the main room and the breakout rooms is clear; if not, that part of the interface would need rethinking.

My contribution

Team project with María Jiménez Dumall and Zeus Ruiz Socas. I carried out roughly 50% of the project.

Next case

A voice-assistant prototype for booking flights